Money Machine

Interactive fiction for Choice of Games / Hosted Games

Rank #225 · Tier C · Priority score 34/100 · Category: Content & media

Write branching text games in ChoiceScript, either commissioned by Choice of Games for an advance or self-written under the Hosted Games label for a 25% royalty.

Scores

Metric Value
Payment probability (6 months) 2/10
Automation after setup 2/10
Setup effort (1 = trivial) 7/10
Ongoing effort (1 = none) 6/10
Income potential 5/10
AI leverage 2/10
Legal in reference countries 100%
Platform pays out in reference countries 95%
Capital required $0
Time to first dollar 90–540 d
Typical monthly income (low / median / high) $0 / $0 / $1,500

Realistic expectations

Most people who try this earn around $0–$0 per month in the first year; the high figure of $1,500 is a ceiling for a focused solo operator, not a typical outcome. The chance of receiving at least one real payout within six months is rated 2/10. Expect the first payment after 90–540 d.

How it works

Choice of Games commissions interactive novels: you pitch, get an outline accepted, and receive a $10,000 advance against 25% royalties, or $15,000 against 10%, paid in milestones that start with $100 for an invited pitch. On the Hosted Games route you write a game of at least 30,000 words, run a public beta for a month, and receive 25% of revenue from app, Steam and web sales. Players pay for the game, and in-app purchases add revenue. AI-generated prose, code and art are banned.

Platforms: Choice of Games, Hosted Games

Resources & business plan

What you need to start

Resource Amount
Time to launch 300 hours
One-time cash $0
Recurring fixed cost $0 / month
Tools ChoiceScript (free); Choice of Games forum for beta; text editor
Skills branching narrative design; writing 30k-300k+ words of polished prose; basic scripting
Equipment laptop
Accounts Choice of Games/Hosted Games contract; PayPal or bank for royalties

How the money is made (unit economics)

Metric Value
Unit per game sale (Hosted Games)
Typical price per unit (low / median / high) $3 / $5 / $10
Direct cost per unit $0
Platform fee 75%
Gross margin (median case) 25%
Human hours per unit after automation 0

Hosted Games authors receive 25% of revenue from app, Steam and web sales; typical prices $3-$8. The commissioned route instead pays $10,000-$15,000 advances in milestones. Hosted Games 25% royalty verified.

Break-even

Metric Value
Monthly fixed cost $0
Units per month to break even 0
Typical months to break even 12
Months to recover startup cash 0

No startup cash or fixed cost, so break-even = first payment received. A Hosted Game needs 30,000+ words plus a month of public beta; commissioned games pay a $100 first milestone after an invited pitch.

Market conditions (Nov 2026)

Factor Assessment
Demand trend stable
Competition medium
Effect of AI neutral
Price pressure stable
Chance of real net profit within 12 months (≥ $100/month where the plan can pay that much) 4%
Typical net profit at month 12 (low / median / high) $0 / $0 / $1,000

Commissioned authors with strong samples earn the advances; most Hosted Games sell modestly. AI-generated prose/code/art is banned, so production stays manual. Long development times mean many writers see no income in the first year.

Pricing strategy

Publisher sets price; aim for a longer game with replay value, since length and reviews drive sales and price tier.

Path to profit

  1. Month 0: learn ChoiceScript, draft outline (cost $0)
  2. Month 1-9: write 30k-100k words, public beta
  3. Month 9-12: release; typical first-year Hosted Game royalties $20-$300/month at launch, fading

Business-plan sources:

Payout path

Full cycle (setup → earn → bank account)

  1. Write/pitch
  2. Beta
  3. Contract
  4. Publish
  5. Royalties
  6. Payout

What can be automated

Unavoidable manual steps

Legality & compliance

Writing and selling original text is legal in all reference countries; royalties are taxable.

Risks

Evidence that people get paid

Official pages give advance milestones and the 25% Hosted Games royalty.

Sources

Tags: fiction, games, advance


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